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Karantän – Frågespelet om pandemin

Sofie Eriksson

Karantän is a dialogue tool that aims to encourage Sweden's population to process the Covid-19 pandemic. Karantän works as a kind of dialogue card game where users discuss and write down their experiences and challenges of the pandemic so that it can then be collected and documented. This will then provide a basis for authorities and other organizations to provide an understanding of how the pandemic has been experienced and contribute to a broader story about the pandemic. The project is a collaboration with Jesper E. Hoff and my primary focuses are on color, accessibility, challenge cards, packaging, logo, instagram material and mockups.